The game was introduced through e-learning classes in collaboration with various schools in Belgium, target audience 10-12 years old.
- Modelling character assets; reiterating topology for optimal efficiency.
- Unwrapping UVs and texturing.
- Rigging and skinning.
- Prototyping; contributing to concept design and game mechanics.
Prototyping capture: B-Safe pre-Alpha
Gameplay capture: B-Safe Beta (Playback Speed x2)
Game design proved successful and was later continued at DAE Studios, resulting in the final version called Securail.
Gameplay capture: Securail